

It’s fun, easy to play, has a decent length, and enough going on to easily see value in it. It all makes for a mindless experience that, quite honestly, is more fun than you might think. Some stages will change things up, like the aforementioned golem or the cool dinosaur that can be mounted and breathe fire on enemies. Most of it has little to no impact on gameplay, just larger numbers or things that help you build towards however you play, with costumes that further this and offer a new look. It has the same loose feel that made, as you might assume, Castle Crashers had.īe it progressing, buying resources, obtaining a pet, or RNG drops, there is a lot to see and experience. It’s also welcome how straightforward comboing and progression is. There isn’t an overwhelming need to master mechanics, get the best weapon drops or plan for these huge challenges, which is kind of nice. Unfortunately, most enemies tend to be on the dimmer side, though it makes things a bit easier to pick up and play. Regardless of how close of copy players decide it is, there is no denying it is fun to play.Īrmed with an attack, magic, dodge, and jump command, you got to make the most of your skills to overcome a wide variety of threats. I could quite honestly keep picking apart small details and speculate how the developers were clearly inspired by this or that thing from the iconic game, but that also isn’t entirely fair to Wonder Blade. The only difference I can find, just comparing the two sections, is Wonder Blade adds lighting, making the section more annoying and performance is quite a bit worse. Instead of a golem, there is a troll, it still crawls towards you, broken rocks are replaced with logs and now you’re riding a pooping deer instead of a pig. This is shockingly similar to the rather iconic troll section in Castle Crashers. In Wonder Blade, players ride a wide-eyed pig as a golem seemingly crawling after you as obstacles and lightning hinder your progression. One of the more obvious bits of inspiration leading to copying is the golem section at the start of the game. Once you learn Wonder Blade offers slight changes, like finishing moves, you get lost in a sea of wide-eyed expressions and silly enemies from Castle Crashers. This is, in all honesty, rather unfortunate. From design elements to the overall tone, it doesn’t feel like Wonder Blade knows what it wants to do differently, so it feels like a fan wanting to make Castle Crashers the way they wanted. It takes all of 10 seconds to see it wants to be Castle Crashers and it rides the line between homage and outright copying. With a similar art style, design mentality, and more, is it the spiritual successor fans have been waiting for or is it crushed under its ambition?Īs you might’ve guessed based on the introduction, Wonder Blade struggles to find its own voice. Wonder Blade is inspired less by the genre and more Castle Crashers specifically. This is easier for games where people can name multiple experiences, such as beat ‘em ups, allowing things like Castle Crashers to offer their own take. Very few see The Surge as its own thing beyond being Soulsborne clone, just like Nexomon: Extinction never made it past something that is reminiscent of Pokemon. This problem has been getting pretty bad, so we're gonna start deleting posts over this.Certain games and experiences are so closely related to specific games that it’s hard to look past them. Please credit artists! If you've found a comic or drawing and want to share it, that's fine, but remember to leave a link to the artist's profile or at least say their name. No cheating: Any posts or comments promoting cheating will be removed without question. Try to abide by reddiquette at all times. This rule is pretty subjective but basically: don't be a dick.

Begging and trade offer posts will be removed.īe nice and respectful to each other. This rule also includes asking to trade for the game. Links to live streams are okay but will be removed after the stream is over and the moderators have seen the post.

This subreddit is not for self promotion so posts that link to Let's Play videos will be removed. If you haven't yet, buy Castle Crashers on the Steam Store! Welcome to the Castle Crashers subreddit! This is a place for you to share anything related to the indie game Castle Crashers, developed and published by The Behemoth game studio.
